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10 May 2017

BAMTech, Disney and "the Biggest Media Company You've Never Heard Of”

2Frameworks
12Insights

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Insights & moments

The myth-busts, hot takes, explainers, and tools worth keeping.

Hot Take· 1

Hot Take1:07:00

Acquired Grades Disney's BAMTech Investment an A

The hosts argue that BAMTech offered Disney a comparatively low revenue multiple, a hedge against cable decline, and infrastructure for owning direct customer relationships. They predict that the transaction could become one of Disney's most transformative acquisitions.

  • The estimated valuation was under four times reported revenue
  • BAMTech gave Disney a path beyond cable intermediaries
  • Disney could eventually distribute sports and entertainment directly
  • Both hosts awarded the investment an A

“I predict will go down as one of the most important most transformative acquisitions in in Disney history”

David Rosenthal · 1:10:30

“I also am giving it an A.”

Ben Gilbert · 1:10:30
#disney#valuation#acquisition grade#streaming

Explainer· 5

Explainer06:30

Why MLB Centralized All 30 Team Websites in 2000

Major League Baseball created Advanced Media to build and operate websites for every team rather than leaving each owner to hire a separate vendor. The initial outsourcing attempt failed, but centralization established the organizational foundation for a shared digital platform.

  • MLB centralized digital operations across 30 teams
  • Each team initially committed $1 million annually for four years
  • The consulting-led implementation produced poor websites
  • Robert Bowman replaced outsourcing with an in-house technology team

“we're going to centralize this in the league.”

David Rosenthal · 07:00

“he quickly made the decision which ends up being probably the best decision that Major League Baseball has ever made uh to build a tech…”

David Rosenthal · 08:00
#mlb#centralization#digital strategy#bam
Explainer16:30

Why Live Sports Streaming Is Technically Unforgiving

BAM had to distribute roughly 15 live games daily while minimizing delays and preserving viewing state across devices. Even a brief jump to the live feed could expose a score and ruin a time-shifted game, making continuity part of the core product rather than a minor feature.

  • Live sports loses value when streams lag behind external score updates
  • Cross-device playback must preserve the exact viewing position
  • Time-shifted viewing must not reveal future scores
  • Reliable experiences required years of operational learning

“it can't be 10 minutes delayed because if the score changes and you hear about it, you know, somewhere else and you're delayed watching the…”

David Rosenthal · 16:30

“it better pick up exactly where I left off”

Ben Gilbert · 16:30
#live streaming#latency#cross-device#user experience
Explainer20:30

How Baseball Became Streaming Infrastructure for ESPN and HBO

BAM leveraged its live-video expertise to power ESPN3, WWE, PGA Tour streaming, and HBO Now. This moved the organization beyond baseball and demonstrated that its infrastructure could support both sports and premium entertainment at large scale.

  • BAM began powering ESPN3 in 2010
  • WWE and the PGA Tour expanded its sports portfolio
  • HBO selected BAM for its standalone HBO Now service
  • Third-party work proved that BAM was a horizontal media capability

“it's now BAM and Major League Baseball in the background that's powering all sports that ESPN is is streaming online.”

David Rosenthal · 21:00

“it's BAM in the background that is powering all of that.”

David Rosenthal · 23:30
#espn#hbo#streaming infrastructure#bamtech
Explainer24:30

The NHL Deal That Moved BAM Beyond White-Label Technology

The NHL transaction combined streaming operations with equity and media economics. Instead of merely charging for backend technology, BAM obtained the ability to monetize subscriptions and content, positioning it more like a next-generation television network.

  • The NHL reportedly received a 7-10% BAM stake
  • BAM committed annual payments to the NHL
  • BAM gained the ability to monetize NHL content
  • The structure threatened traditional sports-rights middlemen

“they actually do a rights deal.”

David Rosenthal · 25:00

“This is really a watershed moment where BAM starts to look like a cable provide, like a next generation cable provider itself.”

David Rosenthal · 25:30
#nhl#media rights#disintermediation#sports business
Explainer29:00

Why BAM Had to Leave Major League Baseball

BAM's opportunity had become too broad for a technology unit collectively owned by 30 baseball teams. Its structure limited equity compensation, capital formation, and independent strategic control, so MLB spun the operation into BAMTech and sought an outside investor.

  • BAM competed for talent with major technology companies
  • Its league-owned structure prevented conventional stock compensation
  • Independent ownership could support external rights and services deals
  • The spinout separated the platform opportunity from baseball governance

“it doesn't make sense for for the collective 30 teams of major league baseball to own basically the future of internet television.”

David Rosenthal · 29:00

“this has become you know uh a tech company at this point”

David Rosenthal · 29:30
#spinout#organizational design#equity#mlb

Story· 4

Story11:00

The $10 Million Ticketmaster Deal That Stabilized BAM

After consuming much of its league funding without a clear success, BAM recognized that its centralized websites carried online ticketing rights. A Ticketmaster partnership generated $10 million upfront, stopped further draws from the teams, and supplied capital for continued experimentation.

  • The teams had already supplied about $60 million
  • Centralized ticketing rights became a monetizable asset
  • Ticketmaster paid BAM $10 million upfront
  • The deal gave BAM an independent revenue stream

“Ticketmaster pays BAM ten million dollars up front.”

David Rosenthal · 13:00

“they stop drawing money down from the teams, they now have their own revenue stream”

David Rosenthal · 13:00
#ticketmaster#revenue#mlb#turnaround
Story14:00

MLB.tv Streamed Live Sports Before YouTube Existed

BAM tested live video with a 2002 Yankees-Rangers game, followed it with paid pennant-race and postseason packages, and launched MLB.tv for the 2003 season. For $80, subscribers could watch every out-of-market game online, years before YouTube and Netflix streaming.

  • The first live-video test occurred in August 2002
  • BAM sold limited packages before committing to a full season
  • MLB.tv launched at $80 for the 2003 season
  • The first full season gained about 100,000 subscribers

“The quality's terrible, but people love it.”

David Rosenthal · 14:00

“for eighty dollars for the whole season, you can stream every out-of-market game on the internet.”

David Rosenthal · 14:30
#mlbtv#streaming#product launch#sports
Story30:30

Why Disney Paid $1 Billion for One-Third of BAMTech

Disney acquired a one-third stake in BAMTech in August 2016 and received an option to acquire majority control. The investment valued the company at roughly $3-3.5 billion and gave Disney a credible path toward direct-to-consumer distribution outside the cable bundle.

  • Disney invested $1 billion for one-third of BAMTech
  • The agreement included a path to majority ownership
  • Disney could preserve MLB as a minority shareholder
  • The parties also announced a direct-to-consumer ESPN service

“they're gonna acquire a one-third stake in the company for a billion dollars.”

David Rosenthal · 31:00

“they also have the option to acquire a majority stake in the future.”

Ben Gilbert · 32:00
#disney#investment#bamtech#espn
Story37:30

BAMTech's $50 Million-a-Year Bet on League of Legends

BAMTech acquired rights to official League of Legends competitions through 2023 in a deal reportedly guaranteeing Riot Games $50 million per year. The move showed Disney and BAMTech making a major esports commitment before the eventual distribution model was clear.

  • The agreement covered official competitions through 2023
  • BAMTech reportedly guaranteed Riot $50 million annually
  • League matches were still commonly available free on Twitch and YouTube
  • The transaction anticipated esports becoming valuable premium media

“they do a direct rights deal with Riot Games, the owners and publishers of League of Legends”

David Rosenthal · 37:30

“That is a guaranteed $50 million per year deal that Bam Tech is going to pay Riot.”

Ben Gilbert · 38:00
#esports#league of legends#riot games#media rights

Q&A· 1

Q&A48:00

Why Didn't Amazon Outbid Disney for BAMTech?

The hosts identify Amazon as the most surprising alternative buyer because it already had Prime Video, Twitch, a large balance sheet, and ambitions to make video a major business pillar. They speculate that Amazon's historically restrained acquisition pricing may have limited its willingness to top Disney.

  • Amazon already operated major video and live-streaming businesses
  • BAMTech's sports rights could have complemented Prime Video and Twitch
  • BAMTech's valuation was modest relative to its reported revenue
  • The actual competitive bidding process was not public

“I'm surprised they didn't didn't really try to make a run uh and outbid Disney”

David Rosenthal · 49:00

“historically Amazon is pretty cheap when it comes to MA.”

Ben Gilbert · 50:00
#amazon#acquisitions#prime video#valuation

Takeaway· 1

Takeaway43:30

How Internet Distribution Collapses the Media Value Chain

Traditional television separates creators, rights buyers, cable distributors, and consumers because physical distribution is difficult. Internet delivery can combine several of those layers, allowing content owners or rights holders to transact directly with audiences and retain more control.

  • Cable distribution historically required multiple intermediaries
  • Direct-to-consumer services combine rights, distribution, and billing
  • Traditional distributors face low-end disruption from internet services
  • Content ownership and customer access become more valuable at opposite ends of the chain

“the magic of these internet business models is shortening value chains”

Ben Gilbert · 44:00

“This is disruption of the middleman. This is the internet at work here.”

David Rosenthal · 27:00
#value chains#direct to consumer#cable#disruption