The Esports Myth That Never Paid Off
The industry-wide belief that esports would be a massive moneymaker for everyone in the games value chain turned out to be mostly true only for publishers.
- Esports hype promised broad profitability across the games value chain
- In reality it mainly benefited publishers, not most other participants
- Streaming turned out to be more broadly valuable across the ecosystem than esports itself
“Esports was a really good idea for the publishers and really not that interesting for everyone else.”