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05 December 2016

Marvel

2Frameworks
14Insights

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Frameworks in this episode

Insights & moments

The myth-busts, hot takes, explainers, and tools worth keeping.

Myth Buster· 1

Myth Buster27:30

Marvel Built Its Studio Without Its Most Famous Heroes

Marvel had already licensed away film rights to many of its most recognizable characters, including Spider-Man, the X-Men, Wolverine, and the Fantastic Four. The studio therefore built its own slate around then-less-prominent properties such as Iron Man, Thor, and Hulk.

  • Many top-tier film rights were unavailable to Marvel
  • Iron Man was initially considered a second-tier character
  • The rights constraint forced Marvel to develop overlooked heroes
  • Iron Man's success changed perceptions of the remaining portfolio

“they'd already licensed out so many of their characters to to the other studios for uh to make films and distribute”

Ben Gilbert · 27:30

“what they've got is sort of like the second tier at the time”

Ben Gilbert · 28:00
#film rights#iron man#mcu#spider-man

Hot Take· 1

Hot Take55:00

Could Nintendo Be Another Marvel-Like IP Opportunity?

When considering other large collections of underexploited intellectual property, the hosts identify Nintendo. Mario, Zelda, Pokémon, and lesser-known franchises could potentially create more value if separated from the constraints of console-hardware economics.

  • Nintendo owns globally recognized character franchises
  • Pokémon Go demonstrated the power of applying familiar IP to new technology
  • Nintendo's portfolio resembles Marvel's mix of famous and obscure characters
  • Its hardware-centered business model may constrain broader exploitation

“what about Nintendo?”

David Rosenthal · 55:00

“what would if if all of that IP were liberated from the challenged business model of like gaming console hardware sales?”

David Rosenthal · 56:30
#nintendo#gaming#intellectual property#pokemon

Explainer· 6

Explainer08:30

How Stan Lee Expanded Comics Beyond Young Children

In 1961, Stan Lee pushed Marvel toward stories for somewhat older readers. The Fantastic Four established a model of flawed, argumentative, recognizably human heroes that distinguished Marvel from more idealized superhero traditions.

  • Marvel deliberately targeted an older audience
  • The Fantastic Four argued and displayed human flaws
  • Spider-Man embodied the anxious teenage superhero
  • The shift expanded the potential comic-book market

“he decides to kind of push the company in a new direction in nineteen sixty-one, um, and that was to make comics that were aimed…”

David Rosenthal · 09:00

“they'd squabble with each other and they were kind of you know anti-heroes in a way.”

David Rosenthal · 09:30
#stan lee#comics#fantastic four#spider-man
Explainer13:30

How Collectibles Bubbles Pushed Marvel Toward Bankruptcy

Marvel expanded into trading cards during a boom, purchasing Fleer and investing in Toy Biz. The comic-book market then weakened, while the 1994 baseball strike accelerated the collapse of the baseball-card business and inflicted major losses on Fleer.

  • Marvel bought Fleer during the trading-card boom
  • It also acquired a minority position in Toy Biz
  • Comic books experienced a mid-1990s bubble
  • The baseball strike damaged an already vulnerable card market

“they actually buy the uh the sports trading card company FLIR in nineteen ninety-two.”

David Rosenthal · 13:30

“it was definitely the beginning of the death of the baseball card industry.”

David Rosenthal · 15:30
#bankruptcy#fleer#collectibles#baseball strike
Explainer22:00

The Licensed Movies That Proved Marvel Could Rule Hollywood

Before Marvel produced films itself, it licensed characters to established studios. Men in Black, Blade, X-Men, and Spider-Man demonstrated that Marvel properties could support major theatrical releases and collectively generate billions in revenue.

  • Men in Black originated as a Marvel property
  • Marvel licensed film rights to studios including Fox and Sony
  • X-Men and Spider-Man became major commercial successes
  • The licensing era validated demand but left much of the economics elsewhere

“Marvel was licensing their IP to big movie studios”

David Rosenthal · 23:00

“collectively these movies are making billions of dollars.”

David Rosenthal · 23:30
#film licensing#x-men#spider-man#men in black
Explainer1:02:30

How Hollywood's Top Ten Shifted From Originals to Franchises

The hosts compare the highest-grossing films of 1981 and 2011 to illustrate Hollywood's retreat from original blockbusters. Seven of 1981's top ten were original works, while 2011's list consisted entirely of sequels and adaptations.

  • Seven of 1981's top ten films were original content
  • Eight of 2011's top ten were sequels
  • The other two 2011 films were adaptations
  • Creative experimentation migrated toward cheaper media such as television

“So that is eight sequels, two adaptations, and zero original pieces of content.”

Ben Gilbert · 1:03:00

“the creativity and originality is is um it's not happening there anymore.”

Ben Gilbert · 1:03:30
#hollywood#sequels#franchises#film economics
Explainer1:06:00

Why Billion-Dollar Distribution Produces Safer Movies

Modern production and global distribution make it possible for one movie to earn billions, but they also justify enormous budgets. Once hundreds of millions are at risk, studios prefer familiar properties and move experimentation into cheaper formats where failure costs less.

  • Global distribution increased the ceiling for movie revenue
  • Blockbusters can require hundreds of millions in investment
  • Large budgets make studios less willing to gamble on unfamiliar ideas
  • Television and online media act as lower-cost proving grounds

“therefore we're going to spend all the money to produce that thing, therefore we're not gonna take chances.”

Ben Gilbert · 1:06:00

“you start pushing all your your uh your effectively prototyping down into cheaper, cheaper distribution mediums.”

Ben Gilbert · 1:07:30
#risk#film economics#distribution#innovation
Explainer1:09:30

Why Humans Organize Around Powerful Shared Fictions

Drawing on Sapiens, the hosts suggest that humanity's ability to create and believe shared abstractions helps explain the power of intellectual property. Instant global communication may allow a small number of stories and franchises to coordinate attention at unprecedented scale.

  • Sapiens argues that shared fictions distinguish human coordination
  • Companies and stories are real because people collectively believe in them
  • The internet spreads shared narratives instantly and globally
  • Blockbuster franchises may consolidate attention through this mechanism

“the primary thing is our ability to uh believe in create and believe in fictions”

David Rosenthal · 1:10:00

“are we seeing these major blockbuster franchises just continue to consolidate because of the power of these fictions?”

David Rosenthal · 1:11:30
#sapiens#culture#franchises#human behavior

Story· 4

Story11:00

Marvel's Long Journey Through Generic Corporate Owners

Marvel passed through several owners before becoming the modern entertainment company audiences recognize. Martin Goodman sold it to Perfect Film and Chemical, later called Cadence Industries; New World Entertainment acquired it next, followed by Ronald Perelman in 1989.

  • Marvel began as Timely Publications in 1939
  • Goodman sold the company in 1968
  • Cadence and New World each controlled Marvel
  • Ronald Perelman bought it for $82.5 million

“Goodman decides to sell out and he sells the company to the Perfect Film and Chemical Corporation”

David Rosenthal · 11:00

“New World undergoes some struggles and ends up selling it again shortly later to the billionaire Ronald Perlman in 1989 for 82 and a half…”

David Rosenthal · 12:30
#corporate history#ownership#marvel#ronald perelman
Story20:00

How Toy Biz Wrested Marvel Away From Carl Icahn

After Icahn gained control in bankruptcy, Marvel still needed to satisfy major bank creditors and complete a reorganization. Toy Biz owner Isaac Perlmutter proposed injecting money and repaying creditors, and the courts accepted his alternative plan.

  • Icahn's initial control did not finish the restructuring
  • Major bank creditors still needed repayment
  • Toy Biz offered fresh money and a new creditor plan
  • Toy Biz was folded into the reorganized Marvel

“he ends up proposing a new plan to the creditors of Marvel, uh, that involves Toy Biz putting up money uh and paying back the…”

David Rosenthal · 20:30

“control of Marvel gets wrested away from from the villain.”

David Rosenthal · 21:00
#toy biz#isaac perlmutter#bankruptcy#restructuring
Story26:00

Marvel's $525 Million Bet on Becoming Its Own Studio

In 2005, Marvel used a $525 million Merrill Lynch credit facility to launch an independent film studio. Its plan was unusually ambitious: introduce individual heroes in separate films and later connect them in a crossover event.

  • Marvel shifted from licensing films to producing them
  • Merrill Lynch provided a $525 million financing facility
  • Iron Man and Hulk were the initial releases
  • The Avengers crossover was planned from the beginning

“Marvel actually takes a really ambitious step um to start Marvel Studios to make movies themselves”

David Rosenthal · 26:00

“they were gonna tie them all together into a crossover film”

David Rosenthal · 27:00
#marvel studios#film finance#iron man#avengers
Story30:30

Why Disney's $4.2 Billion Marvel Timing Was So Powerful

Disney announced its Marvel acquisition in August 2009, during the recession and shortly after Iron Man proved the studio model. The price represented a 29% premium to Marvel's public valuation, making the headline number large without being unusually detached from the market.

  • Disney announced the acquisition on August 31, 2009
  • The transaction valued Marvel at $4.2 billion
  • Disney paid a 29% market premium
  • Recession conditions improved the timing for Disney

“August 31st, 2009, Blockbuster deal, uh Bob Iger and Wallet and Walt Disney Company announced that they're gonna acquire Marvel for 4.2 billion dollars.”

David Rosenthal · 30:30

“This was like perfect timing by by Iger and Disney to buy Marvel.”

David Rosenthal · 32:30
#disney#acquisition#recession#bob iger

Takeaway· 2

Takeaway34:30

Disney Chose to Consolidate Before Someone Consolidated It

The hosts connect Disney's acquisition strategy to the wider consolidation of media. After Comcast attempted a hostile takeover, Disney's leadership had reason to become an aggressive buyer of premier content companies rather than remain a potential target.

  • Comcast attempted a hostile takeover of Disney
  • Media consolidation was visibly accelerating
  • Disney acquired Pixar, Marvel, and Lucasfilm within six years
  • The strategy transformed Disney from a target into a dominant consolidator

“seeing consolidation in the media industry coming.”

David Rosenthal · 35:00

“deciding very actively deciding to be a consolidator as opposed to a consolidate”

David Rosenthal · 35:00
#media consolidation#disney#comcast#strategy
Takeaway1:12:00

Why Pixar Films Had More Lasting Home-Video Value

Marvel's first eight post-acquisition films substantially outgrossed Pixar's comparable slate at the box office. Pixar reversed the comparison in home video, which the hosts attribute to viewers forming stronger attachment to self-contained characters and storylines.

  • Marvel led Pixar in aggregate theatrical revenue
  • Marvel also generated more estimated box-office profit
  • Pixar produced roughly four times Marvel's home-video sales
  • Serialized superhero entries may have less standalone replay value

“Marvel made about six billion dollars gross. Pixar made about four and a half.”

Ben Gilbert · 1:12:00

“Marvel's home video sales are about 400 million and Pixars are 1.6 billion.”

Ben Gilbert · 1:12:30
#pixar#home video#marvel#film economics