Nvidia's First Near-Death: Betting on Quadrilaterals
Nvidia's early technical bet on quadrilateral polygons and underestimating Moore's Law nearly bankrupted the company when Microsoft standardized on triangles.
- Nvidia and Sega's NV2 chip used quadrilaterals instead of the triangles Microsoft's DirectX would standardize on
- Sega abandoned Nvidia for the Dreamcast in 1996
- Nvidia's memory-efficient chip design became a cost disadvantage as memory prices fell faster than anticipated
“So it's interesting to note that NVIDIA by being first and not projecting out the exponential change that would come from Moore's Law was actually…”