Why Bushnell's Law Is Necessary But Not Sufficient
Ben raises the classic Nolan Bushnell definition of a good game: easy to learn, difficult to master. Vohra accepts it but calls it necessary and not sufficient, arguing you could list hundreds of attributes with no minimal subset. Bushnell's Law covers goals and mastery, but says nothing about how you feel while playing, the nature of the interaction, the childlike wonder of a toy, or flow.
- Bushnell's Law: a good game is easy to learn, difficult to master
- Vohra: necessary but not sufficient — it only covers goals and mastery
- It ignores emotion, controls, toys and flow
- Flow is the factor he considers among the most important
- Great games draw on psychology, mathematics, storytelling and interaction design
“I think that is necessary, but not sufficient.”
“You really do have to draw upon the art and science of all kinds of fields, whether it's psychology, mathematics, storytelling, interaction design, when it…”